cavalier1864
Full Member
Help, I'm trapped in a comfortable chair overlooking all the destruction I have wrought...
Posts: 210
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Post by cavalier1864 on Jan 18, 2011 10:23:11 GMT -5
The Wild Hunt
Sadly, you have been captured by the Dark Eldar and are completely at their mercy. Fortunately for you, however, the Dark Eldar are more interested in a challenge than they are in simple feeding, and so they have offered your squad a chance at survival: elude the hunters and the traps, and you will be allowed to leave. The trick is to get to the shuttle before the Dark Eldar can kill you all, or before any of the competition can steal it first.
Facing off against your group of armed captives will be Warriors and Wyches making up the ranks of the Thugs, Beastmasters and Wracks making up the ranks of the Scoundrels, and the Ancient Haemonculi Tzauriz taking the reigns as Villain.
The Dark Eldar will start with no Thugs or Scoundrels on the board, all Thugs and Scoundrels will enter from reserve as they track the party down.
Victory Conditions Non-Dark Eldar Forces: 2 VP Escape to Shuttle Alive 1 VP for each Scoundrel Squad killed 2 VP for killing Tzauriz
Dark Eldar Forces: 1 VP for every Special Operations Squad eliminated 2 VP for preventing the prey from escaping 2 VP if Tzauriz remains alive
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cavalier1864
Full Member
Help, I'm trapped in a comfortable chair overlooking all the destruction I have wrought...
Posts: 210
|
Post by cavalier1864 on Jan 21, 2011 15:58:17 GMT -5
Friday Blues: I am running a bit behind schedule this evening (Fridays are pretty crazy around here) and should be at the store by 6:30p.
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