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Post by ddoonan on Mar 28, 2011 13:11:51 GMT -5
4 Inkmoth Nexus 4 Darkslick Shores 4 Drowned Catacombs 12 Island
4 Grand Architect 4 Krakhn Hatchling 3 Thrumming Bird 3 Treasure Mage 2 Wurmcoil Engine 1 Treskillion
4 Preordain 4 Inquisition of Kozilek 3 Tumble Magnet 3 Tezzeret Agent of Bolas 3 Spell Pierce 1 Mindslaver 1 Contagion Engine
Side- 4 Necropede 3 Rachet bomb 2 Duress 2 Doomblade 1 Contagion Engine 1 Mindslaver 1 Steel Hellkite 1 Go for the Throat
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aaren
Junior Member
Posts: 88
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Post by aaren on Mar 30, 2011 12:33:48 GMT -5
Ughh interesting concept. To be honest with ya I feel like tezz wouldnt help as much as u would think. His -1 ability would have some trouble. The mindslaver gets sac'd i love the magnet/ contegine engine with it... Wormcoil would get smaller and idk about trisk would be interesting. If anything tezz as a 1-2 of wouldnt be bad. I still dont like it tho cause his plus ability would whiff too much...
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Post by ddoonan on Mar 30, 2011 16:29:47 GMT -5
How is tezz bad? When I brainstorm with jace I'm usually looking for an out which is an artifact. And alson I changed the deck - 4 hatchling + 3 contagion clasp + 1 thrumming bird - triskellion (sb) - mindslaver + 2 stoic rebuttle
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Post by chulak on Mar 31, 2011 18:23:53 GMT -5
How is the mana? thats what worried me is the inability to run the colorless lands like mysifying maze
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aaren
Junior Member
Posts: 88
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Post by aaren on Mar 31, 2011 18:30:21 GMT -5
I didnt mean he was bad, i just didnt think you had enough artifacts, but you might... with this u have 14 artifacts and clasp does same thing as hatchling if not more in alot of cases. The thing that scares me when u take out the hacthling is that you are less of a target for grandarchitect which is what the deck was initially based around. Also, i love the rebuttals over leaks cause ur deck needs hard counters late game
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